Profiles Manager for Remnants of the Precursors
by Broken Registry https://brokenregistry.github.io
This is a mod for the wonderful game developed by Ray Fowler: Remnants of the Precursors, which is a modernization of the 1993 strategy game "Master of Orion"
Links to the creator
Official website: https://www.remnantsoftheprecursors.com/
Community subreddit: https://www.reddit.com/r/rotp/
Download build: https://rayfowler.itch.io/remnants-of-the-precursors/
Download source: https://github.com/rayfowler/rotp-public/
Links to the other modders
This mod also include the major contributions of several active modders:
The Fusion mod with it challenging AI by Xilmi.
GitHub site: https://github.com/Xilmi/rotp-coder/releases/
The Modnar mod with its nice addition by Modnar_Hajile
GitHub site: https://github.com/modnar-hajile/rotp/releases/
The Governor mod, the indispensable micro management remover, by coder111
GitHub site: https://github.com/coder111111/rotp-public/releases/
Links to BrokenRegistry Profiles Manager Mods
Common Web Site: https://brokenregistry.github.io
Last PDF version of this file: https://brokenregistry.github.io/pdf/Profiles.pdf
Last original version of this file: https://brokenregistry.github.io/pdf/Profiles.odt
Base fork: https://github.com/BrokenRegistry/Rotp-Base-BR/releases
Modnar fork: https://github.com/BrokenRegistry/Rotp-Modnar-BR/releases (with extended races)
Xilmi fork: https://github.com/BrokenRegistry/rotp-Xilmi-BR/releases
Mixed contributions: https://github.com/BrokenRegistry/Rotp-Fusion/releases
Based on Coder, Modnar and Xilmi mods, with all the extra races. New things are tested there.
Of course not game save compatible! And may change on every release!
This mod change nothing to the game without the user asking for a specific action!
This mod is save game compatible with the mod it forked, this being mandatory to allow the editing of the game files.
This mod allows to save and reuse user preferred configurations as profiles.
Each profiles may affects all parameters or only some!
Several partial profiles can be loaded together to be combined.
For example, you may have some profiles that influences the galaxy size, shape and quality, while some other influences the races and their relations.
There is options to ask for a random parameters.
If you have no interest for some parameters, you may hide them to reduce the file size.
Some Game File editing: When loading a game file, you have the possibility to change some parameters. (The file it self is not altered)
- The Standard configuration file (Remnant.cfg) is loaded.
- Then the profiles (Profiles.cfg) is loaded to be ready for use. But nothing in the game is changed.
- Then the user may ask for specific action thru the keyboard only, as no graphic interface is implemented.
- Before every action, the Profiles.cfg is reloaded to take account of possible user changes! (Your preferred text file editor is the interface!
- When the “Start” button is activated, the profiles are updated, in conformity to user choices, in the Profiles.cfg.
- To change a game file. Go to load menu, select the file and press “X”.
The file it self is not altered, but at the next saving, the new configuration will be saved too.
- The default Star spacing can be adjusted.
- The probability of Star Type can be adjusted.
- The probability of Planet Type can be adjusted.
- The available opponent Races can be filtered.
- The available AI can be filtered.
- The rolling sequence of the flags can be changed.
- Some Galaxy Pan zooming factors can be adjusted.
- Symmetric galaxies are now available
- Up to 6 companions words available, with a little bit of randomness.
- Restored the Fuel Range options
- Some more mouse control on GUI (Modnar and advanced)
- All races (including Modnar new races) and AI available together.
- Total mouse control in Modnar and Advanced GUI.
- Added Player Ship Set selection.
Table of Contents
Main priority for Profiles Manager: 2
Parameters that may be used to change a game: 4
Limited: Not acting on the past. 5
And the easy ones, without surprises: 5
And for info, those are not stored in the game, but in “Remnant.cfg”: 5
BrokenRegistry Added Parameters 6
Direct addition to the game: 6
Option to always have Control Irradiated in Tech Tree 6
RANDOM EVENTS STARTING YEAR: 7
PLANET TYPE PROBABILITY GLOBAL: 7
PLANET TYPE PROBABILITY STAR COLOUR: 7
GUI RACE FILTER: (available in Galaxy UI) 7
GUI AI FILTER: (available in Galaxy UI) 7
GAME RACE FILTER: (available in Galaxy UI) 8
GAME AI FILTER: (available in Galaxy UI) 8
GUI PRESET OPPONENT: (available in Galaxy UI) 8
GUI PRESET AI: (available in Galaxy UI) 8
START PRESET OPPONENT: (available in Galaxy UI) 8
To load a profile to the current GUI, press “L”, or “Shift-L” for all GUI: (or “P”)
All the profiles containing the action “Load” will be loaded, and if some affect the same parameter, the last profile win.
To use the alternative load, press “R”, or “Shift-R” for all GUI:
All the profiles containing the action “Surprise” will be loaded. (I use it for profile set to Random)
To load the BrokenRegistry specific parameters, press “B” for “Load” action, or “Shift-B” for “Surprise” action:
Having no GUI, I has to use a specific Key!
To load the Default value to the current GUI, press “D”, or “Shift-D” for all GUI:
The GUI value will be set to the internal default values.
To reload the Initial value to the current GUI, press “I”, or “Shift-I” for all GUI:
The GUI value will be set to the values present when launching ROTP.
To reload the last session values to the current GUI, press “F” (Former), or “Shift-F” for all GUI:
The GUI value will be set to the values present the last time ROTP was closed.
To reload the last played game value to the current GUI, press “G”, or “Shift-G” for all GUI:
The GUI value will be set to the values of the last played Game.
To Save All parameters to the file Profiles.cfg, press “U”.
To load All Profiles with option "Surprise" and directly Start the Game: Press “Shift-R”...
Somehow, you will then be at the same level as the AI: Not choosing the game configuration!
To load the profiles before loading a game: Press “P”; So in game configuration may be loaded (Flags, etc...)
To Change a game file on load:
Go to the Load Menu, select the file and press “X”.
Experimental: To personalize profile manager appearance, go to the config Menu and press “P”.
A new “ProfileManager.json” configuration file will be generated.
Modify it at your own risk (without stopping rotp), then go back to the config Menu and again press “P” to load the configuration. A new Profiles.cfg will be generated with the new syntax (Or a new file if you changed its name... Which is recommended).
The “ProfileManager.json” file will then be loaded when starting rotp.
...No galaxy options... Of course!!!
Player Race:
This is not for cheating purpose, and it was not tested for this.
I use it to restart a game with another race, and this works well...
I don’t know what happen if used late in the game... Tell us your funny story!
The technology tree being rebuild, this could lead to an unbalance in the game as the player will have access to more technology than his opponents
Player Color:
Player Home World: (and the Modnar companions home worlds)
Player Name:
... Well if you change the race, you better change this too!
Those are implemented but haven’t bean tested very much... Feed back is welcome!
Always Star Gates:
Always Thorium:
Always Irradiated:
Random Events:
As we often forget to set it!
If the event is already started: it’s too late, but you can avoid the next...
The event list will be reset with the new configuration, so unique events may be reset.
Random Events Starting year:
These are stored globally and regularly interrogated, should not pose any problems!
AI Hostility:
Colonizing:
Council:
Fuel Range:
Research Rate:
Tech Trading:
Terraforming Hostile:
Warp Speed:
Custom Difficulty:
Dynamic Difficulty:
Missile Size Modifier:
(Xilmi and C.M.X only)
- Symmetric option to Elliptical Galaxies.
- Symmetric option to Spiral Galaxies.
- Symmetric option to Spiral Arms Galaxies.
Restored Fuel range options, and added LOW and VERY LOW options. (Xilmi and C.M.X only)
Restored Base and Modnar AI. (C.M.X only)
Restored Modnar new races. (C.M.X only)
Act the same ways as always Star Gates and always Thorium cells. (C.M.X only)
The following parameters have been added:
Act the same ways as always Star Gates and always Thorium cells. Default value = false.
To adjust the galaxy map
fleets disappearance while zooming.
Bigger factor means stay
longer to the screen Default value = 1.0
To adjust the galaxy map flags disappearance while zooming.
Bigger factor means stay longer to the screen Default value = 1.0
To adjust the galaxy map paths disappearance while zooming.
Bigger factor means stay longer to the screen Default value = 1.0
To adjust the galaxy map star name disappearance.
Smaller value means stay longer to the screen Default value = 8
To adjust the galaxy map swap info to name only.
Bigger ratio means stay longer to the screen Default value = 0.7
To adjust the galaxy map font size.
Bigger factor means bigger fonts Default value = 1.0
Default value: 50
Some may like the monsters, but not so soon!
Default value: NO
I don’t like being squeezed in a corned in big map with few opponents...
With this option activated, the space between every empire will be maximized.
Default value: 8
Minimum number of stars around every empires. This parameter will affect the maximum number of allowed opponents, also depend on the size of the galaxy.
Default value: 16
Preferred number of stars around every empires. This parameter will affect the default selected number of opponents, also depend on the size of the galaxy.
This parameter will be disabled as soon as the number of opponents is chosen.
Default value: 1.0
Modify the probability of appearance of each star colour.
A positive value will multiply the base probability.
A negative values replace it (after the sign is changed, of course!).
Be careful... This could terribly affect the game!
Default value: 1.0
Modify the probability of appearance of each planet type, globally for all star colour.
A positive value will multiply the base probability.
A negative values replace it (after the sign is changed, of course!).
Be careful... This could terribly affect the game!
Default value: 1.0
Modify the probability of appearance of each planet type, globally this specific star colour.
A positive value will multiply the base probability.
A negative values replace it (after the sign is changed, of course!).
This parameter is applied after the global one.
Be careful... This could terribly affect the game!
If you don’t like to have some races as opponent, or if your planetary distribution affect a race too much, you are able to remove them form the pool of selectable opponents.
Only the opponents on the list will be shown when you click on the selection rectangle.
The race list must be written using “/” as separator.
example:
User: Human/Mrrshan/Psilon/Bulrathi
If you don’t like to have some AI as opponent, or if your planetary distribution affect an AI too much, you are able to remove them form the pool of selectable AI.
Only the AI on the list will toggle when you click on the selection rectangle.
The AI list must be written using “/” as separator.
example:
User: Base/Xilmi/Cruel/Unfair/Random/Allrandom
If you don’t like to have some races as opponent, or if your planetary distribution affect a race too much, you are able to remove them form the pool of selectable opponents.
Only the opponents on the list will be used by the random generator when starting a new game.
The race list must be written using “/” as separator.
example:
User: Human/Mrrshan/Psilon/Bulrathi
If you don’t like to have some AI as opponent, or if your planetary distribution affect a AI too much, you are able to remove them form the pool of selectable AI.
Only the AI on the list will be used by the random generator when starting a new game.
The AI list must be written using “/” as separator.
example:
User: Base/Xilmi/Cruel/Random/Allrandom
To fill the opponent list or suggest random opponents from a list.
If option is empty, the opponent is not changed.
If the option is “null” the result is an empty rectangle.
If the option is “random” the opponent will be selected from the full race list.
If the option is “GUI” the opponent will be selected from the GUI RACE FILTER list.
If the option is “GAME” the opponent will be selected from the GAME RACE FILTER list.
If the option is “random race_1, race_2, race_N” the opponent will be selected from the given list.
If the list is shorter than the number of opponents and the last option is random: this last option will be applied to the remaining opponents. Otherwise the remaining opponents aren’t changed.
The race list must be written using “/” as separator.
example:
User : Human/ /null/random
Full_Random : random
Specific : random Human, Alkari, Silicoid, Mrrshan / random Klackon, Meklar, Psilon, Darlok / random Darlok, Sakkra, Bulrathi / random
!!! Don’t break the lines !!! even if they become very long... There is no multi-line analysis.
To fill the AI list or suggest random AI from a list.
If option is empty, the AI is not changed.
If the option is “random” the opponent will be selected from the full AI list.
If the option is “GUI” the opponent will be selected from the GUI AI FILTER list.
If the option is “GAME” the opponent will be selected from the GAME AI FILTER list.
If the option is “random AI_1, AI_2, AI_N” the AI will be selected from the given list.
If the list is shorter than the number of opponents, the last option will be applied to the remaining opponents.
The AI list must be written using “/” as separator.
example:
User : Xilmi/Cruel/Unfair
Full_Random : random
Specific : random Xilmi, Base, Cruel / random Xilmi, Cruel / random
!!! Don’t break the lines !!! even if they become very long... There is no multi-line analysis.
To replace the random opponent generation when starting a new game.
If option is empty or null, the opponent will be randomly selected.
If the option is “random” the opponent will be selected from the full race list.
If the option is “GUI” the opponent will be selected from the GUI RACE FILTER list.
If the option is “GAME” the opponent will be selected from the GAME RACE FILTER list.
If the option is “random race_1, race_2, race_N” the opponent will be selected from the given list.
If the list is shorter than the number of opponents, this last option will be applied to the remaining opponents. Otherwise the remaining opponents aren’t changed.
When the maximum number of a type of opponent (5) is reached, it’ll be removed from the list of allowed opponents. When this list is empty, sorry, a forbidden race will be chosen.
The race list must be written using “/” as separator.
example:
User : Human/ /null/random
Full_Random : random
Specific : random Human, Alkari, Silicoid, Mrrshan / random Klackon, Meklar, Psilon, Darlok / random Darlok, Sakkra, Bulrathi / random
!!! Don’t break the lines !!! even if they become very long... There is no multi-line analysis.
To replace the random AI generation when starting a new game.
If option is empty or null, the AI will be randomly selected.
If the option is “random” the AI will be selected from the full AI list.
If the option is “GUI” the AI will be selected from the GUI AI FILTER list.
If the option is “GAME” the AI will be selected from the GAME AI FILTER list.
If the option is “random AI_1, AI_2, AI_N” the AI will be selected from the given list.
If the list is shorter than the number of opponents, the last option will be applied to the remaining AI.
The AI list must be written using “/” as separator.
example:
User : Xilmi/Cruel/Unfair
Full_Random : random
Specific : random Xilmi, Base, Cruel / random Xilmi, Cruel / random
!!! Don’t break the lines !!! even if they become very long... There is no multi-line analysis.
In the first setting, you declare the list of profiles and their actions
; EXTENDED PLAYER'S SETTINGS
; --------------------------------------------------
;
Don’t change these lines, the comments will regenerates,
and the everything will be funny if you modify the Parameter line!
;
¦==== Parameter : PROFILES ACTIONS
; Options : [Load, Surprise, Change, Savegui, Savegame, Saveinitial,
; " " : Savedefault, Getgui, Getgame, Getinitial, Getdefault]
;
; Load = If the key "L" is pressed, this profile will change the GUI
; Surprise = If the key "R" is pressed, this profile will change the GUI...
; I use it to Randomize, but could be alternate load!
; Change = If the key "X" is pressed in Load Menu, the loaded Game will be
; changed
; Savegui = When a Game is started or if the key "U" is pressed, this
; profile will save the GUI settings
; Savegame = When a Game is started, this profile will save the Game
; settings
; Saveinitial = When a Game is started or if the key "U" is pressed, this
; profile will save the initial settings
; Savedefault = When a Game is started or if the key "U" is pressed, this
; profile will save the default settings
; Getgui = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the GUI settings
; Getgame = When a Game is started, non empty parameters of this profile
; will save the Game settings
; Getinitial = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the initial settings
; Getdefault = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the default settings
;
Here is the profiles list, customize it at will...
Continuation : SaveGui Load ; To retrieve the last session configuration. ..
; Press "L" to load this profile
MyConfig : Load ; Adjust this manually, with your preferences
ChangeGame : Change ; This profile change Game When Loaded by ..
; pressing "X", add SaveGui to be able to update ..
; this profile from the GUI
FullRandom : Surprise ; All parameter preset to random! Load by ..
; pressing "R", add or replace by Load to also ..
; allow it to be loaded with "L"
MyRandom : Surprise ; For your customized random! Load by pressing ..
; "R", add or replace by Load to also allow it to ..
; be loaded with "L"
Vanilla : SaveDefault ; remove the settings you don't want vanilla, ..
; replace SaveDefault by GetDefault and Load to ..
; keep some vanilla configuration
LastWord· : Load Surprise ; For the parameters you never want to be ..
; changed. Keep at the end of the list. The · ..
; prevent it to be mistakenly changed
; (---- The last loaded Win)
To add a profile: Just add a line with its name to the left and its actions to the right, at the next update, every parameter will have it too.
To remove a profile: Just delete the line, at the next update, every parameter will have it removed too.
To disable a profile: Just delete the actions!
Comments may be added after the “;” and will stay there.
“Load” action may be put on several line, to be combined together, the last one win the conflicts.
Same with “Change” and “Surprise”
“Save” means every enabled profiles will be updated.
“Get” means only enabled profile already having a value are to be updated, this way the empty parameters of partial profiles will be preserved
Then All the parameters are listed, grouped by GUI
;
; --------- Races Game Options ---------
;
¦==== Parameter : PLAYER RACE
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi]
¦ History : Current: Human ¦ Last: Human ¦ Initial: Human
¦ History : Default: Human ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Human
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random ; Full random
Vanilla : Human
LastWord :
; ---- Available for changes in game saves
- No: This parameter is disabled.
- · : This parameter is disabled. May be added after a profile name to disable it locally.
- Hide: This parameter is disabled, and will be “folded”
- All: Both the Save action and the Load action are enabled.
- Save: Only Writing to the Profiles.cfg is enabled. Neither the GUI nor the game files are changed.
- Load: Profiles.cfg won’t be changed, only the change in the GUI and the game files is enabled.
- Current: The GUI content the last time the file was saved.
- Last: The “Current” content in the file, the last time ROTP was started.
- Initial: The GUI content after ROTP was started and before loading Profiles.cfg.
- Default: The internal default value, dependent on other modders choices.
- Game: The GAME content (when available) the last time a game was loaded or started.
Comments may be added after the “;” and will be kept.
If a parameter is left blank, it won’t be used.
“Random”: A random value will be taken from the option list (option range for numeric)
“Random” Option_A, Option_B: (ex: Random Silicoid, Sakkra)
A random value will be taken from the option list between Option_A and Option_B
“Random” Value_A, Value_B: (ex: Random 0, 4)
A random value will be taken from the option list between Option(Value_A) and Option(Value_B)
Or between these two values for numeric
“Random” Option_A, Option_B, Option_C, Option_X:
A random value will be taken from the given list. A value may have several occurrence to increase its probability.
For a random choice between two value, repeat them twice: otherwise it’s a range!
Example: “Random” Option_A, Option_B, Option_A, Option_B:
Once hidden, a parameter will appears that way.
¦==== Parameter : PLAYER RACE -Hide
To restore it, just remove the “-Hide” option, the default configuration will be restored.
You may as well replace it with the new expected LOCAL ENABLE state:
¦==== Parameter : PLAYER RACE -Load
; EXTENDED PLAYER'S SETTINGS
; --------------------------------------------------
;
;
¦==== Parameter : PROFILES ACTIONS
; Options : [Load, Surprise, Change, Savegui, Savegame, Saveinitial,
; " " : Savedefault, Getgui, Getgame, Getinitial, Getdefault]
;
; Load = If the key "L" is pressed, this profile will change the GUI
; Surprise = If the key "R" is pressed, this profile will change the GUI...
; I use it to Randomize, but could be alternate load!
; Change = If the key "X" is pressed in Load Menu, the loaded Game will be
; changed
; Savegui = When a Game is started or if the key "U" is pressed, this
; profile will save the GUI settings
; Savegame = When a Game is started, this profile will save the Game
; settings
; Saveinitial = When a Game is started or if the key "U" is pressed, this
; profile will save the initial settings
; Savedefault = When a Game is started or if the key "U" is pressed, this
; profile will save the default settings
; Getgui = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the GUI settings
; Getgame = When a Game is started, non empty parameters of this profile
; will save the Game settings
; Getinitial = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the initial settings
; Getdefault = When a Game is started or if the key "U" is pressed, non empty
; parameters of this profile will save the default settings
;
Continuation : SaveGui Load ; To retrieve the last session configuration. ..
; Press "L" to load this profile
MyConfig : Load ; Adjust this manually, with your preferences
ChangeGame : Change ; This profile change Game When Loaded by ..
; pressing "X", add SaveGui to be able to update ..
; this profile from the GUI
FullRandom : Surprise ; All parameter preset to random! Load by ..
; pressing "R", add or replace by Load to also ..
; allow it to be loaded with "L"
MyRandom : Surprise ; For your customized random! Load by pressing ..
; "R", add or replace by Load to also allow it to ..
; be loaded with "L"
Vanilla : SaveDefault ; remove the settings you don't want vanilla, ..
; replace SaveDefault by GetDefault and Load to ..
; keep some vanilla configuration
LastWord· : Load Surprise ; For the parameters you never want to be ..
; changed. Keep at the end of the list. The "·" ..
; prevent it to be mistakenly changed
; (---- The last loaded Win)
;
; --------- Races Game Options ---------
;
¦==== Parameter : PLAYER RACE
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi, Silicoid, Neohuman, Monocle,
; " " : Jacktrades, Earlygame, Wardemon, Gearhead]
¦ History : Current: Sakkra ¦ Last: ¦ Initial: Sakkra ¦ Default: Sakkra
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Sakkra
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random ; Full random
Vanilla : Sakkra
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : PLAYER COLOR
; Options : [Red, Green, Yellow, Blue, Orange, Purple, Aqua, Fuchsia,
; " " : Brown, White, Lime, Grey, Plum, Light Blue, Mint, Olive]
¦ History : Current: Red ¦ Last: ¦ Initial: Red ¦ Default: Red ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Red
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random Green, Lime ; 2 values = a range from option list
Vanilla : Red
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : PLAYER HOMEWORLD
;
; The best would be to let the game choose this value!
;
¦ History : Current: Quick ¦ Last: ¦ Initial: Quick ¦ Default: Quick
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Quick
MyConfig :
ChangeGame :
FullRandom : Random
MyRandom :
Vanilla : Quick
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : PLAYER NAME
;
; The best would be to let the game choose this value!
;
¦ History : Current: Al Bundy ¦ Last: ¦ Initial: Al Bundy
¦ History : Default: Al Bundy ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Al Bundy
MyConfig :
ChangeGame :
FullRandom : Random
MyRandom :
Vanilla : Al Bundy
LastWord :
; ---- Available for changes in game saves
;
; ------------- Galaxy Options -------------
;
¦==== Parameter : GALAXY SHAPE
; Options : [Rectangle, Ellipse, Spiral, Text, Cluster, Swirlclusters,
; " " : Grid, Spiralarms, Maze, Shuriken, Bullseye, Lorenz, Fractal]
¦ History : Current: Rectangle ¦ Last: ¦ Initial: Rectangle
¦ History : Default: Rectangle ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Rectangle
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random Rectangle, Ellipse, Spiral, Spiralarms ; a limited ..
; choice
Vanilla : Rectangle
LastWord :
¦==== Parameter : GALAXY SIZE
; Options : [Tiny, Small, Small2, Average, Average2, Large, Large2, Huge,
; " " : Huge2, Massive, Massive2, Massive3, Massive4, Massive5,
; " " : Insane, Ludicrous, Maximum]
¦ History : Current: Small ¦ Last: ¦ Initial: Small ¦ Default: Small
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Small
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : ; Nothing changed by this profile
Vanilla : Small
LastWord :
¦==== Parameter : SHAPE RECTANGLE OPTION 1
; Options : [Rectangle_0, Rectangle_1]
¦ History : Current: Rectangle_0 ¦ Last: ¦ Initial: Rectangle_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Rectangle_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE RECTANGLE OPTION 2
; Options : [Void_0, Void_1, Void_2, Void_5]
¦ History : Current: Void_0 ¦ Last: ¦ Initial: Void_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Void_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE ELLIPTICAL OPTION 1
; Options : [Ellipse_0, Ellipse_1, Ellipse_2, Ellipse_3, Ellipse_4,
; " " : Symmetric]
¦ History : Current: Ellipse_0 ¦ Last: ¦ Initial: Ellipse_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Ellipse_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE ELLIPTICAL OPTION 2
; Options : [Void_0, Void_1, Void_2, Void_3, Void_4]
¦ History : Current: Void_0 ¦ Last: ¦ Initial: Void_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Void_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE SPIRAL OPTION 1
; Options : [2_Arms, 3_Arms, 4_Arms, 5_Arms, 6_Arms, 7_Arms, 8_Arms,
; " " : Symmetric]
¦ History : Current: 2_Arms ¦ Last: ¦ Initial: 2_Arms ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 2_Arms
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE SPIRAL OPTION 2
; Options : [Rotation_0, Rotation_1, Rotation_2, Rotation_3, Rotation_4,
; " " : Rotation_5, Rotation_6]
¦ History : Current: Rotation_0 ¦ Last: ¦ Initial: Rotation_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Rotation_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE TEXT OPTION 1
; Options : [Text_0, Text_1, Text_2]
¦ History : Current: Text_0 ¦ Last: ¦ Initial: Text_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Text_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE TEXT OPTION 2
; Options : [1_Line, 2_Line, 3_Line]
¦ History : Current: 1_Line ¦ Last: ¦ Initial: 1_Line ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1_Line
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE LORENZ OPTION 1
; Options : [Lorenz_0, Lorenz_1]
¦ History : Current: Lorenz_0 ¦ Last: ¦ Initial: Lorenz_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Lorenz_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE LORENZ OPTION 2
; Options : [View_0, View_1, View_2]
¦ History : Current: View_0 ¦ Last: ¦ Initial: View_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : View_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE FRACTAL OPTION 1
; Options : [Fractal_0, Fractal_1]
¦ History : Current: Fractal_0 ¦ Last: ¦ Initial: Fractal_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Fractal_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE FRACTAL OPTION 2
; Options : [Option_A, Option_B, Option_C]
¦ History : Current: Option_A ¦ Last: ¦ Initial: Option_A ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Option_A
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE MAZE OPTION 1
; Options : [Maze_0, Maze_1, Maze_2]
¦ History : Current: Maze_0 ¦ Last: ¦ Initial: Maze_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Maze_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE SHURIKEN OPTION 1
; Options : [Shuriken_0, Shuriken_1, Shuriken_2]
¦ History : Current: Shuriken_0 ¦ Last: ¦ Initial: Shuriken_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Shuriken_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE BULLSEYE OPTION 1
; Options : [Bullseye_0, Bullseye_1, Bullseye_2]
¦ History : Current: Bullseye_0 ¦ Last: ¦ Initial: Bullseye_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Bullseye_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE GRID OPTION 1
; Options : [Grid_0, Grid_1, Grid_2]
¦ History : Current: Grid_0 ¦ Last: ¦ Initial: Grid_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Grid_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE CLUSTER OPTION 1
; Options : [Cluster_0, Cluster_1, Cluster_2]
¦ History : Current: Cluster_0 ¦ Last: ¦ Initial: Cluster_0 ¦ Default:
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Cluster_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE SWIRLCLUSTERS OPTION 1
; Options : [Swirlclusters_0, Swirlclusters_1, Swirlclusters_2]
¦ History : Current: Swirlclusters_0 ¦ Last: ¦ Initial: Swirlclusters_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Swirlclusters_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : SHAPE SPIRALARMS OPTION 1
; Options : [Spiralarms_0, Spiralarms_1, Spiralarms_2, Spiralarms_3,
; " " : Spiralarms_4]
¦ History : Current: Spiralarms_0 ¦ Last: ¦ Initial: Spiralarms_0
¦ History : Default: ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Spiralarms_0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla :
LastWord :
¦==== Parameter : DIFFICULTY
; Options : [Easiest, Easier, Easy, Normal, Hard, Harder, Hardest,
; " " : Custom]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Easy
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random 1, 4 ; a range from option list
Vanilla : Easy
LastWord :
¦==== Parameter : OPPONENT AI
; Options : [Base, Xilmi, Cruel, Unfair, Random, Allrandom, Select]
¦ History : Current: Cruel ¦ Last: ¦ Initial: Cruel ¦ Default: Base
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Cruel
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random Base, Xilmi, Xilmi ; 2 chances to have Xilmi vs Base
Vanilla : Base
LastWord :
¦==== Parameter : NB OPPONENTS
; Options : [Min=0, Max=15, Rnd Low=1, Rnd Up=15]
¦ History : Current: 4 ¦ Last: ¦ Initial: 4 ¦ Default: 3 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 4
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random 3, 6 ; a custom range
Vanilla : 3
LastWord :
¦==== Parameter : GUI RACE FILTER
;
; If you don’t like to have some races as opponent, or if your planetary
; distribution affect a race too much, you are able to remove them form the
; pool of selectable opponents.
; Only the opponents on the list will be shown when you click on the selection
; rectangle.
; The race list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi, Silicoid, Neohuman, Monocle,
; " " : Jacktrades, Earlygame, Wardemon, Gearhead]
¦ History : Current: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Last:
¦ History : Initial: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Default: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
LastWord :
¦==== Parameter : GAME RACE FILTER
;
; If you don’t like to have some races as opponent, or if your planetary
; distribution affect a race too much, you are able to remove them form the
; pool of selectable opponents.
; Only the opponents on the list will be used by the random generator when
; starting a new game.
; The race list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi, Silicoid, Neohuman, Monocle,
; " " : Jacktrades, Earlygame, Wardemon, Gearhead]
¦ History : Current: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Last:
¦ History : Initial: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Default: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
LastWord :
¦==== Parameter : GUI PRESET OPPONENT
;
; To fill the opponent list or suggest random opponents from a list.
; If option is empty, the opponent is not changed.
; If the option is "null" the result is an empty rectangle.
; If the option is "random" the opponent will be selected from the full race
; list.
; If the option is "GUI" the opponent will be selected from the GUI RACE FILTER
; list.
; If the option is "GAME" the opponent will be selected from the GAME RACE
; FILTER list.
; If the option is "random race_1, race_2, race_N" the opponent will be
; selected from the given list.
; If the list is shorter than the number of opponents and the last option is
; random: this last option will be applied to the remaining opponents.
; Otherwise the remaining opponents aren’t changed.
; The race list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi, Silicoid, Neohuman, Monocle,
; " " : Jacktrades, Earlygame, Wardemon, Gearhead, Null, Gui, Game]
¦ History : Current: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Last:
¦ History : Initial: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Default: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
LastWord :
¦==== Parameter : START PRESET OPPONENT
;
; To replace the random opponent generation when starting a new game.
; If option is empty or null, the opponent will be randomly selected.
; If the option is "random" the opponent will be selected from the full race
; list.
; If the option is "GUI" the opponent will be selected from the GUI RACE FILTER
; list.
; If the option is "GAME" the opponent will be selected from the GAME RACE
; FILTER list.
; If the option is "random race_1, race_2, race_N" the opponent will be
; selected from the given list.
; If the list is shorter than the number of opponents, this last option will be
; applied to the remaining opponents.When the maximum number of a type of
; opponent (5) is reached, it’ll be removed from the list of allowed opponents.
; When this list is empty, sorry, a forbidden race will be chosen.
; The race list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Human, Alkari, Silicoid, Mrrshan, Klackon, Meklar, Psilon,
; " " : Darlok, Sakkra, Bulrathi, Silicoid, Neohuman, Monocle,
; " " : Jacktrades, Earlygame, Wardemon, Gearhead, Null, Gui, Game]
¦ History : Current: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Last:
¦ History : Initial: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Default: Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : ..
; Human/Alkari/Silicoid/Mrrshan/Klackon/Meklar/Psilon/Darlok/Sakkra/Bulrathi/Silicoid/Neohuman/Monocle/Jacktrades/Earlygame/Wardemon/Gearhead
LastWord :
¦==== Parameter : GUI AI FILTER
;
; If you don’t like to have some AI as opponent, or if your planetary
; distribution affect an AI too much, you are able to remove them form the pool
; of selectable AI.
; Only the AI on the list will toggle when you click on the selection
; rectangle.
; The AI list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Base, Xilmi, Cruel, Unfair, Random, Allrandom]
¦ History : Current: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Last:
¦ History : Initial: Base/Xilmi/Cruel/Unfair/Random/Allrandom
¦ History : Default: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Base/Xilmi/Cruel/Unfair/Random/Allrandom
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Base/Xilmi/Cruel/Unfair/Random/Allrandom
LastWord :
¦==== Parameter : GAME AI FILTER
;
; If you don’t like to have some AI as opponent, or if your planetary
; distribution affect an AI too much, you are able to remove them form the pool
; of selectable AI.
; Only the AI on the list will be used by the random generator when starting a
; new game.
; The AI list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Base, Xilmi, Cruel, Unfair, Random, Allrandom]
¦ History : Current: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Last:
¦ History : Initial: Base/Xilmi/Cruel/Unfair/Random/Allrandom
¦ History : Default: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Base/Xilmi/Cruel/Unfair/Random/Allrandom
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Base/Xilmi/Cruel/Unfair/Random/Allrandom
LastWord :
¦==== Parameter : GUI PRESET AI
;
; To fill the AI opponent list or suggest random opponents AI from a list.
; If option is empty, the opponent AI is not changed.
; If the option is "random" the opponent will be selected from the full race
; list.
; If the option is "GUI" the opponent will be selected from the GUI AI FILTER
; list.
; If the option is "GAME" the opponent will be selected from the GAME AI FILTER
; list.
; If the option is "random AI_1, AI_2, AI_N" the AI will be selected from the
; given list.
; If the list is shorter than the number of opponents, the last option will be
; applied to the remaining AI.The AI list must be written using "/" as
; separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Base, Xilmi, Cruel, Unfair, Random, Allrandom, Gui, Game]
¦ History : Current: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Last:
¦ History : Initial: Base/Xilmi/Cruel/Unfair/Random/Allrandom
¦ History : Default: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Base/Xilmi/Cruel/Unfair/Random/Allrandom
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Base/Xilmi/Cruel/Unfair/Random/Allrandom
LastWord :
¦==== Parameter : START PRESET AI
;
; To replace the random opponent AI generation when starting a new game.
; If option is empty, the opponent AI will be randomly selected.
; If the option is "random" the opponent AI will be selected from the full AI
; list.
; If the option is "GUI" the opponent AI will be selected from the GUI AI
; FILTER list.
; If the option is "GAME" the opponent AI will be selected from the GAME AI
; FILTER list.
; If the option is "random AI_1, AI_2, AI_N the opponent AI will be selected
; from the given list.
; If the list is shorter than the number of AI, the last option will be applied
; to the remaining AI.The AI list must be written using "/" as separator.
; !!! Don’t break the lines !!! even if they become very long... There is no
; multi-line analysis.
;
; Options : [Base, Xilmi, Cruel, Unfair, Random, Allrandom, Gui, Game]
¦ History : Current: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Last:
¦ History : Initial: Base/Xilmi/Cruel/Unfair/Random/Allrandom
¦ History : Default: Base/Xilmi/Cruel/Unfair/Random/Allrandom ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Base/Xilmi/Cruel/Unfair/Random/Allrandom
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Base/Xilmi/Cruel/Unfair/Random/Allrandom
LastWord :
;
; ----------- Advanced Game Options -----------
;
¦==== Parameter : GALAXY AGE
; Options : [Young, Normal, Old]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random Young, Young, Old, Old ; Only 2 choices... Not a range
Vanilla : Normal
LastWord :
¦==== Parameter : STAR DENSITY
; Options : [Lowest, Lower, Low, Normal, High, Higher, Highest]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : NEBULAE
; Options : [None, Rare, Uncommon, Normal, Common, Frequent]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random 1, 4 ; Range = Rare .. Common (first option = 0)
Vanilla : Normal
LastWord :
¦==== Parameter : PLANET QUALITY
; Options : [Normal, Larger, Richer]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : TERRAFORMING
; Options : [Normal, Reduced, None]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : RANDOM EVENTS
; Options : [On, Monsters, Off]
¦ History : Current: Monsters ¦ Last: ¦ Initial: Monsters ¦ Default: On
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Monsters
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : On
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : AI HOSTILITY
; Options : [Lowest, Lower, Low, Normal, High, Higher, Highest]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : random 0, 3
Vanilla : Normal
LastWord :
¦==== Parameter : COUNCIL
; Options : [Immediate, Rebels, None]
¦ History : Current: Rebels ¦ Last: ¦ Initial: Rebels ¦ Default: Rebels
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Rebels
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Rebels
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : RANDOMIZE AI
; Options : [None, Personality, Ability, Both]
¦ History : Current: None ¦ Last: ¦ Initial: None ¦ Default: None
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : None
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : None
LastWord :
¦==== Parameter : AUTOPLAY
; Options : [Off, Base, Xilmi, Cruel, Random]
¦ History : Current: Off ¦ Last: ¦ Initial: Off ¦ Default: Off ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Off
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Off
LastWord : Off ; Only activated thru GUI
¦==== Parameter : RESEARCH
; Options : [Normal, Slow, Slower, Slowest, Fast]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : WARP SPEED
; Options : [Normal, Fast]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : FUEL RANGE
; Options : [Normal, High, Higher, Highest]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
¦==== Parameter : TECH TRADING
; Options : [Yes, Allies, No]
¦ History : Current: Yes ¦ Last: ¦ Initial: Yes ¦ Default: Yes ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Yes
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Yes
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : COLONIZING
; Options : [Normal, Restricted]
¦ History : Current: Normal ¦ Last: ¦ Initial: Normal ¦ Default: Normal
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : Normal
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : Normal
LastWord :
; ---- Available for changes in game saves
;
; ------------- Modnar's Options -------------
;
¦==== Parameter : ALWAYS STAR GATES
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: YES ¦ Last: ¦ Initial: YES ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : YES
MyConfig :
ChangeGame :
FullRandom : random
MyRandom : YES ; Not Random!
Vanilla : NO
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : ALWAYS THORIUM
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: NO ¦ Last: ¦ Initial: NO ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NO
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
; ---- Available for changes in game saves
¦==== Parameter : CHALLENGE MODE
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: NO ¦ Last: ¦ Initial: NO ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NO
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : BATTLE SCOUT
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: YES ¦ Last: ¦ Initial: YES ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : YES
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : COMPANION WORLDS
; Options : [Min=-4, Max=6, Rnd Low=-4, Rnd Up=6]
¦ History : Current: 3 ¦ Last: ¦ Initial: 3 ¦ Default: 0 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 3
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 0
LastWord :
¦==== Parameter : RANDOM TECH START
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: YES ¦ Last: ¦ Initial: YES ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : YES
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : CUSTOM DIFFICULTY
; Options : [Min=20, Max=500, Rnd Low=20, Rnd Up=500]
¦ History : Current: 329 ¦ Last: ¦ Initial: 329 ¦ Default: 100 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 329
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 100
LastWord :
; ---- Follow the GUI, not stored in game
¦==== Parameter : DYNAMIC DIFFICULTY
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: YES ¦ Last: ¦ Initial: YES ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : YES
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
; ---- Follow the GUI, not stored in game
¦==== Parameter : MISSILE SIZE MODIFIER
; Options : [Min=0.1, Max=1.0, Rnd Low=0.1, Rnd Up=1.0]
¦ History : Current: 1.0 ¦ Last: ¦ Initial: 1.0 ¦ Default: 0.66 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 0.66
LastWord :
; ---- Follow the GUI, not stored in game
¦==== Parameter : RETREAT RESTRICTIONS
; Options : [None, Ai, Player, None]
¦ History : Current: None ¦ Last: ¦ Initial: None ¦ Default: None
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : None
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : None
LastWord :
; ---- Follow the GUI, not stored in game
¦==== Parameter : RETREAT RESTRICTION TURNS
; Options : [Min=0, Max=100, Rnd Low=0, Rnd Up=100]
¦ History : Current: 100 ¦ Last: ¦ Initial: 100 ¦ Default: 100 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 100
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 100
LastWord :
; ---- Follow the GUI, not stored in game
;
; ------------- Governor Options -------------
;
;
¦==== Parameter : GOVERNOR ON BY DEFAULT
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: NO ¦ Last: ¦ Initial: NO ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NO
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : AUTOSPEND ON BY DEFAULT
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: NO ¦ Last: ¦ Initial: NO ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NO
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : DEFAULT MAX BASES
; Options : [Min=0, Max=0, Rnd Low=0, Rnd Up=0]
¦ History : Current: 0 ¦ Last: ¦ Initial: 0 ¦ Default: 0 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 0
LastWord :
¦==== Parameter : DIVERT EXCESS TO RESEARCH
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: YES ¦ Last: ¦ Initial: YES ¦ Default: YES ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : YES
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : YES
LastWord :
;
; ------------- Broken Registry Options -------------
;
¦==== Parameter : FLAG COLOR ORDER
;
; This setting will change scrolling order of the star flags in the galaxy map
; List lenght may be shortened. by removing some colors
; If you remove the "None" one, it will still be available on reset
;
; Options : [None, White, Red, Blue, Green, Yellow, Aqua, Orange, Light
; " " : Blue, Purple, Pink]
¦ History : Current: NONE/WHITE/RED/BLUE/GREEN/YELLOW/AQUA/ORANGE/LIGHT BLUE/PURPLE/PINK
¦ History : Last:
¦ History : Initial: NONE/WHITE/RED/BLUE/GREEN/YELLOW/AQUA/ORANGE/LIGHT BLUE/PURPLE/PINK
¦ History : Default: NONE/WHITE/RED/BLUE/GREEN/YELLOW/AQUA/ORANGE/LIGHT BLUE/PURPLE/PINK
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NONE/WHITE/RED/BLUE/GREEN/YELLOW/AQUA/ORANGE/LIGHT ..
; BLUE/PURPLE/PINK
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NONE/WHITE/RED/BLUE/GREEN/YELLOW/AQUA/ORANGE/LIGHT ..
; BLUE/PURPLE/PINK
LastWord :
; ---- Follow the GUI, not stored in game
¦==== Parameter : MAXIMIZE EMPIRES SPACING
;
; I don’t like being squeezed in a corned in big map with few opponents...
; With this option activated, the space between every empire will be maximized.
;
; Options : [YES, NO, TRUE, FALSE]
¦ History : Current: NO ¦ Last: ¦ Initial: NO ¦ Default: NO ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : NO
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : NO
LastWord :
¦==== Parameter : PREF STARS PER EMPIRE
;
; Preferred number of stars around every empires. This parameter will affect
; the default selected number of opponents, also depend on the size of the
; galaxy.
; This parameter will be disabled as soon as a number of opponents is chosen.
;
; Options : [Min=0, Max=1000000, Rnd Low=16, Rnd Up=24]
¦ History : Current: 16 ¦ Last: ¦ Initial: 16 ¦ Default: 16 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 16
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 16
LastWord :
¦==== Parameter : MIN STARS PER EMPIRE
;
; Minimum number of stars around every empires.
; This parameter will affect the maximum number of allowed opponents, also
; depend on the size of the galaxy.
;
; Options : [Min=0, Max=1000000, Rnd Low=4, Rnd Up=16]
¦ History : Current: 8 ¦ Last: ¦ Initial: 8 ¦ Default: 8 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 8
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 8
LastWord :
¦==== Parameter : STAR TYPE PROBABILITY
; Options : [Red, Orange, Yellow, Blue, White, Purple]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0 ¦ Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0 ¦ Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY GLOBAL
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY RED
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY ORANGE
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY YELLOW
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY BLUE
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY WHITE
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :
¦==== Parameter : PLANET TYPE PROBABILITY PURPLE
; Options : [None, Radiated, Toxic, Inferno, Dead, Tundra, Barren,
; " " : Minimal, Desert, Steppe, Arid, Ocean, Jungle, Terran]
¦ History : Current: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Last:
¦ History : Initial: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Default: 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
¦ History : Game:
¦ LOCAL ENABLE : All ; [No, All, Save, Load, Hide, ·]
Continuation : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
MyConfig :
ChangeGame :
FullRandom : random
MyRandom :
Vanilla : 1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0/1.0
LastWord :